翻訳と辞書
Words near each other
・ "O" Is for Outlaw
・ "O"-Jung.Ban.Hap.
・ "Ode-to-Napoleon" hexachord
・ "Oh Yeah!" Live
・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
・ "Pro knigi" ("About books")
・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
・ "Q" Is for Quarry
・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
・ ! (album)
・ ! (disambiguation)
・ !!
・ !!!
・ !!! (album)
・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
・ !Hero (album)
・ !Kung language
・ !Oka Tokat
・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Sonic Reality Inc : ウィキペディア英語版
Sonic Reality

Sonic Reality Incorporated is an American sound development and music software company founded in 1996 by keyboardist and music producer Dave Kerzner.〔(About Sonic Reality Inc. ) Sonic Reality. Retrieved 27 April 2014.〕 The company is headquartered in Miami, Florida.〔
==History==
In the early 1990s, Dave Kerzner began collecting rare musical instruments and vintage keyboards from the 1960s and 1970s. When 16-bit stereo digital sampling became available, Kerzner began to create samples of those instruments in order to license to musical instrument companies. Companies such as Alesis, Yamaha and Roland used the sampling in their sound libraries, expansion boards, electronic keyboards and drum modules. The result was the first vintage instrument sample library, created by Kerzner in 1991 and known as "Vintage Keyboards and Classic Synths".〔

In 1996, Kerzner founded Sonic Reality. Through his company, Kerzner made available many of his preferred sounds to the music industry in the form of CD ROMs in order for musicians to access the sampled sounds from his collection of instruments. In 1999, Sonic Reality worked with Ilio Entertainment to distribute these sample collections to a number of keyboard manufacturers including Akai, Roland, Kurzweil, Digidesign, Emu.〔(Sonic Reality Sample Libraries. ) Ilio.com. Retrieved 27 April 2014.〕
While developing music technology and creative tools for musicians, Kerzner collaborated with professional artists to sample and digitally reproduce the sounds of many types of musical instruments. The sounds are played from music software such as samplers and other music recording tools. The company later developed the Infinite Player for Native Instruments' Kontakt Player engine, a series of keyboard libraries and plugin systems to play Kerzner's custom sounds created with musicians such as Neil Peart and producers such as Hugh Padgham and Alan Parsons.〔(Genesis “turns it on again” with IK and Sonic Reality. ) IK Multimedia. Retrieved 27 April 2014.〕
In 2001 Kerzner and Sonic Reality collaborated with IK Multimedia to offer the sounds he created for keyboard workstations via computer software.〔 Producing a majority of the sound range for the first comprehensive software rompler virtual instrument called "SampleTank", Kerzner developed a plug-in for popular recording software that offers every type of sampled music instrument with built-in effects to be played via midi.〔〔(IK Multimedia | SampleTron. ) IK Multimedia. Retrieved 26 May 2013.〕 With IK Multimedia, Sonic Reality co-created virtual instruments such as Sonik Synth, Miroslav Philharmonik, SampleTron and SampleMoog.〔(Interview with Dave Kerzner. ) MacMusic.org. Retrieved 23 June 2005.〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Sonic Reality」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.